- premium 3ds max plug-ins: Ordered via Digital by Design

The following premium 3ds max plug-ins are from creative developers around the globe.
These plug-ins are subjected to stringent testing procedures defined by Autodesk to ensure each plug-in works well with 3ds max and other Autodesk Certified Animation Plug-ins. Only plug-ins that pass the testing process are eligible to use the “Autodesk Certified Animation Plugin-ins” branding.

Demo versions of some plug-ins available upon request to info@dbd.com.au

All ACAP tools are 3ds max 8 compliant. FumeFX is 3ds Max 9 compliant.

Best service and value in town, call us we won't be beaten on price!
Ph: 1800 005502
hairfx
$CALL

hairfx is an amazing, procedural hair and fur generation system for 3ds max , and has been designed with an artist's needs in mind. Cure your creatures' and characters' baldness quickly by applying the hairfx and furfx atmospherics to any 3D geometry in your scene, and within seconds, you've got a lush sprouting of everything from short stubble to long silky hair.

The product has evolved dramatically and now offers advanced tools including a new anti-aliasing engine to help produce smooth, beautifully rendered hair and fur, a new Cloth Mesh converter to support SimCloth3 and clothfx dynamics engines for hair motion, and much more. Since the system is designed as an atmospheric, no geometry needs to be rendered, which means that it will render faster than a geometry solution can provide.

Plus, as part of the Discreet Certified 3ds max Plug-in program, hairfx also now offers bucket-based rendering support for rendering technologies. This helps conserves memory for these powerful renderers and boosts overall performance. If you are in the market for the next big thing in virtual hair, you need to check out hairfx today.

Just look at this list of features:

  • Improved Surface Distribution dialogs allow new ways to derive parameters from the emitter surfaces
  • Random Distribution curve controls allow the user to define the exact distribution of a parameter over its range
  • Separate color randomization for hue, saturation and value
  • Better and more flexible export of hair to external plug-in tools and MAXScript.
  • Improved anti-aliasing through a new thick strand renderer
  • Rendering in buckets of any size and order to lower memory usage and allow for better integration with raytracers like finalRender and VRay
  • Expanded dynamics support through the hairfxView object to cloth simulation systems
 
FumeFX $CALL
FumeFX is a groundbreaking solution for incredibly realistic and breathtaking effects with fire, smoke and explosions. This unique plug-in is a powerful gaseous fluid dynamics simulator created by industry leaders at Sitni Sati for seamless integration with Autodesk Media & Entertainment's 3ds Max. Designed for use by visual effects artists, game developers, and visualization professionals who demand the utmost in realism, it is unrivalled in its ability to achieve the nuance and complexity of fluid gas behavior.

The key to the FumeFX difference is that it combines your specific aesthetic vision with real-world physics. Other plug-ins help users to fabricate artistic renditions of fire through complicated tweaking and animation of particles; the results of this time-consuming approach are ultimately limited by its basis on completely arbitrary factors. By contrast, FumeFX fire and smoke behave according to the laws of fluid dynamics and react to relevant physical forces, such as temperature and gravity; this means you can produce realistic voxel-based simulations with greater speed and ease than ever before. Furthermore, the combination of a dynamic feature set, intuitive user interface, and open architecture offer the performance and flexibility to enhance virtually any pipeline. Simply put, there is no other combustion effects tool that can compete with physics simulation power in this plug-in.

Key Features

  • Production proven results demonstrate this technology's ability to achieve realistic smoke and fire effects for cutting-edge industry applications.
  • FumeFX supplements the user's artistic vision with the power of real-world physics for the ultimate in both style and realism.
  • A multitude of parameters and FumeFX helpers give users incredible control of the fluid's behavior and appearance.
  • Easy to use, basic effects can be created with just a few clicks.
  • Options include the use of powerful AFC and Gradient controls, which are unified through all Sitni Sati products.
  • Plug-in design incorporates extensive support for Particle Flow and Thinking Particles.
  • Dynamic simulations allow for bi-directional influence between FumeFX and particle systems.
  • Advanced scripting is possible with almost every aspect of FumeFX, including access to all simulation data.
  • FumeFX is capable of dynamic interaction with other scene objects.
  • finalRender GI support
  • Start simulations from scratch or by using other simulation results as starting point.
  • Stop, pause and continue simulations at any point.
  • Simulation is multithreaded – user can select how many CPU's to dedicate to simulation.
  • Simulations beyond available memory can be swapped to disk.
  • User can watch the simulation progress in the interactive Preview Window.
  • Draft simulations can be created in mere minutes for fast previewing.
  • User has control of which data will be written to output files for rendering and other uses.
  • The Preview Window gives users almost instant feedback on render settings.
  • Fast self-shadowing is produced through an Illumination Map.
  • A highly efficient Multiple Scattering model enhances light dispersion throughout fluid
  • Fluid Mapping integrates procedural map details with fluid motion.
 
Particle Flow Tools™: Box 1
$CALL
Particle Flow ToolsT: Box 1 is a set of Particle Flow operators designed to extend Particle Flow's inherent capabilities. Written by the same developer who created Particle Flow, this set of tools is a testament to the openness of Particle Flow. Some of the PFT operators are significantly improved extensions of the features built originally into other 3rd party plug-ins, while others are completely new and add amazing functionality to Discreet's internal event-based particle system. Box 1 comes with 14 powerful operators that fall mainly into three different categories: Painting , Groups , and Utilities .

The new Painting tools (which includes Particle Paint, Birth Paint, Placement Paint, Birth Texture and Mapping Object operators) give you the ability to paint particles onto any areas of your geometry and then have them emitted from those selected areas. You can even have particles emit by using animated color data from your emitters.

Next are the Utilities operators. Not only are they useful, but they can help keep your scripts compact and easy to manage. They include the Preset Flow, Lock/Bond, Initial State and Utility operators, and with them you can quickly build your own preset flows outside of the standard setup to accommodate your own workflow, and then use another operator to remove operators that are not being used within the system to better compact your flows. You can take a snapshot of your particles at any point, and have new cloned particles emit from those locations.

The Grouping operators (which includes the Group Selection, Group Operator and Split Group operators) lets you efficiently select and manage different collections of particles within your flows, or use the new Split Group test to divide your flow based on other selections within the system.

Finally, exclusive to Box 1 is the Shape Plus operator that gives you new 2D and 3D shapes you can have Particle Flow create.

The uses for these new operators are endless.

Box 3 Pro is also available. Contact us HERE to learn more.

 
Texture Layers 2
$CALL
Texture Layers 2 is the latest incarnation of Mankua's production-proven, advanced mapping and texturing system for 3ds max and Autodesk VIZ users. With Texture Layer 2, you can create and animate all of your mapping channels within a single modifier, applying different mapping styles to parts of the same object in just minutes. It's like having a modifier stack within a single modifier! The product offers advanced mapping tools unlike anything else available for 3ds max including Spline Mapping, Free Form Deformation, UVW Frame and a much needed Pelt system to give you the ultimate power to apply maps to your most detailed models.

Texture Layers 2 also includes its own Sub-Object selection mode so you can choose parts of your model on the fly, while allowing you to read in saved selection sets from elsewhere in the Modifier stack. You can quickly copy, paste, save and load mapping channels within the same modifier, or from one modifier to another to suit your needs. You don't even need to use Multi/SubObject Material IDs when you assign your materials. After application, you can blend all or parts of the material into other layered materials to control how the final material is displayed. For all of you who've been looking for more sophisticated ways of mapping your objects inside of 3ds max , check out Texture Layers 2 today.

Just look at the features:

  • Completely re-designed UI makes creating and managing multiple texturing layers simple
  • Fully compatible with Editable Mesh, Poly and Patch
  • New UVViewport allows users to see their maps in UV Space within a special window
  • The product comes with two special map types designed to allow mapping layers to blend seamlessly together
  • Transfer and use saved selection sets of faces and edges to help control mapping boundaries
  • Spline mapping supports twisting of seam edge along the length of the chosen spline
 
Flight Studio
$CALL

Flight Studio is a sophisticated suite of OpenFlight® importing, editing, and exporting tools for 3ds max 6. Most tools that read and write OpenFlight files typically change the structure of the data, which forces timely reworks and limits the usefulness for visual simulation. This major issue has been addressed in Flight Studio so that the original OpenFlight structures are preserved while allowing the simulation modeler to edit and create new 3D elements that can be directly placed in the scene.

Flight Studio lets the user to import, edit and export OpenFlight scene graphs and databases from within Discreet"s 3ds max 6, all while retaining scene graph structure and attributes. This provides OpenFlight artists unparalleled access to the scene graph and its attributes, enabling new capabilities not currently available in any other tool. New features include scene graph and attribute editing, LOD and Switch node management and easy to use hierarchy display, all while maintaining the original scene graph structure. In addition to these features, OpenFlight artists can now use the full range of award wining content creation tools available in 3ds max 6, including polygonal and multi-resolution mesh modeling, Unwrap UV mapping, texture baking, real-world lighting, and Vertex Painting. Given the powerful creation tools available with 3ds max 6, artists will have a new platform for creating accurate, efficient and compelling OpenFlight databases.

 
rtre from Cubicspace
$CALL
rtre™ real time rendering allows you to instantly explore or present any 3D model, however complex- from quick interactive studies to full multimedia presentations of major structures. You can better convey your design intent, with richer, superior quality images that are generated in the blink of an eye.
While rtre™ aids design development; communication and project presentations, it runs completely inside of 3ds max and Autodesk VIZ, updating scene information in real time (even on scenes with hundreds of thousands or millions of polygons) and providing sophisticated capture tools to output still images and video clips for viewing. Also provided is the rtre Publisher module that lets you create single file, interactive, distributable 3D scenes without the need for any separate client application.

Finally, rtre comes with a small standalone application called Texture Manager that gives you the ability to convert your bitmaps into Power of 2 files, perfect for real time usage.

Whether you`re an architect, interior designer, mechanical engineer, land planner, 3D production studio, game designer or other professional, rtre™ is an invaluable tool that lets you visualize your designs and communicate your vision to clients, colleagues and consultants. It`s a must have for anyone who is tired of waiting to see their creations.

 
clothfx from size8software
$CALL
clothfx (formerly known as "Stitch") is a production proven cloth simulation system for 3ds max that provides users with a multitude of advanced tools necessary to create realistic fabrics and tailor-made clothing for their characters and creatures. Modeling clothing can be done in two ways: creating the objects that represent cloth with standard 3ds max modeling methods and then applying the clothfx modifier to it, or by designing virtual clothing patterns in a more traditional way (you can even import spline patterns from external applications) and stitching together various virtual panels to form a full garment.
You can also apply separate cloth properties to the various panels within your clothing for even more realism! And if you need to get up to speed quickly, and don’t want to set cloth properties manually, clothfx comes with over a dozen preset cloth types (like cotton, silk, wool, etc.) to help eliminate the potentially tedious task of refining how your clothing behaves when applied.

Full collision detection (including cloth to cloth collisions) can be run, and provides instant feedback on how well your cloth is performing during a simulation. And for advanced users, you can also stage your simulations in sections to get just the look that’s right for you. What this means is that you can run the cloth simulation once, then edit out parts you don’t want, and re-run the simulation with similar (or wildly different) settings to get that perfect result without having to start from scratch each time.

 
Absolute Character Tools 1.6 Pro from Snoswell Design
$CALL
Absolute Character Tools 1.6 Pro (or "ACT" for short) is a sophisticated musculature system for 3ds max™ that helps you add extra realism and believability to characters that you create and animate. ACT gives you several new object classes for modeling muscles and skins and also has a whole skin deformation technology that does both sub-skin deformation and in-skin deformation. It is extremely fast, stable, customizable, and open for scripting and wiring. It works the way character riggers and animators expect and comes with a comprehensive set of tools that are targeted at increasing its efficiency in heavy production environments.
Central to ACT 1.6 are its cgMuscle and cgTube primitives. These are the fundamental building blocks for creating muscle rigs and skins for your characters. And building them couldn`t be easier. cgMuscles and cgTubes are fully parametric objects, so you can quickly drag them out in the 3ds max viewports like you would any other primitive type. Once built, you attach them to your existing skeleton and can immediately begin to test their motion. Since the ACT primitives have their dynamics built into their core, they will automatically begin to squash and stretch as your skeleton moves. And you have complete control over that motion with a number of powerful dynamics engines to tweak your results. Finally, once you have the cgMuscles moving and deforming the way you like, you can add the special ACT deformation to your character`s skin so that it reacts realistically to the musculature you`ve built beneath it.

And now with ACT 1.6 Pro, you now get another powerful addition: cgAdam and cgEve. These fully set up and ready-to-animate models come with complete set of bones, cgMuscles and sub-skin surface made from cgTubes. They are a great reference for you to be able to see how and where muscles are set up.

 
Kaldera from Mankua
$CALL
Kaldera is a powerful texturing plug-in that gives users the ability to render full scene information (lighting, opacity, texturing, displacement) into special texture maps based on your object"s appearance and relationship to other objects or elements within your scene. These maps are then directly baked into your object and can be used to display your assets rapidly on Direct3D devices such as graphics display cards or game engines. As you can imagine, this makes Kaldera a huge timesaver for game content creators or any other artist looking to create complex models and sets. Architects and designers can also gain significant performance increases in their scenes since they can display all of the detail in their models without having the associated overhead.
High resolution geometry with complex mapping (including bumps, opacity and displacement) can also have its mapping rendered via Kaldera and projected onto lower resolution, game or production ready versions of the same asset, all while preserving the original"s look and feel.

This is all achieved through the use of Kaldera"s sophisticated processing engine that traverses an object"s UVW coordinates like a scanline renderer. When it finds a "hit", it captures that point on the surface and all attributes associated with that point (including normals direction and distance, color, opacity, etc.). Once it finishes scanning the object, it can build up to 10 different maps that can be applied to the object. Lighting, Alpha, Shadow, Atmospheric, Diffuse, Height and Custom maps can all be generated independently for your all of your assets. Just look at the features and controls Kaldera offers:

--- The Source objects don"t need to have any mapping channels applied
--- You can have as many Source Objects as you want
--- You have a big arsenal of tools to resolve hits between the Source and Target objects. This includes:
--- Use of two cage meshes to define the ray shooting start position and ray length
--- Use of different Material IDs or face selections to include and exclude faces from the Source object in the render
--- You can use 3ds max standard modifiers like Select Mesh and Delete Mesh to temporarily delete unwanted faces before processing Kaldera mapping
--- You can mix different normals results using the alpha channel to blend the Normals Map without adding any extra geometry
--- A Normals Map is included with Kaldera to let you render and preview normals map results

 
DreamScape 2.5 from Sitni Sati
$CALL
DreamScape 2.5 provides users with cutting edge tools for creating realistic landscapes, seascapes, skies, outdoor lighting and more. This incredible tool is actually a tightly integrated suite of modeling and animation tools for building complete environments including mountainous landscapes, realistic skies and bodies of water.
In contrast to other terrain creation tools for 3ds max, DreamScape`s Terra module uses new rendering technologies that occupies much less of your computer memory, making it possible to render exceptionally large, detailed terrains even on a modest host system. You can easily tweak terrain properties, interactively paint elevations and apply natural erosion effects using an intuitive and friendly user interface.

You can also build convincing skies in a matter of minutes that mimic the advanced illumination properties of the real sky and contain multiple layers of animatable clouds. From bright, sunny days to overcast, dreary afternoons, DreamScape 2.5 can deliver the look that you need. And beautifully animated sunsets and sunrises are handled automatically; just animate DreamScape`s Sun light and the sky will react accordingly.

Lastly, DreamScape`s SeaMaterial can help you generate realistic sea surfaces including reflections, refraction, bump mapping, procedurally generated foam and underwater scenery. This material is then applied to DreamScape’s procedural Sea Surface object. The Sea Surface has built-in deformation based on oceanographic studies and is powered by advanced FOV-based mesh creation algorithms. This means that beyond superb motion, everything outside the camera’s field of view will be eliminated so that expansive ocean scenes won’t bring your system to it’s knees when rendering. And with the addition of new naval dynamics, you can toss objects into your water and have them interact in a realistic and accurate fashion.

So if you need a powerful and robust tool for creating "real world" environments, then DreamScape 2 is the right choice.

AfterBurn from Sitni Sati
$CALL
AfterBurn is the de facto standard when it comes to creating volumetric particle effects for 3ds max and will unleash your imagination in ways you never imagined. AfterBurn"s pedigree is unquestionable: it has been production-proven in many amazing cinematic events such as Armageddon, Dracula 2000, Coronado and various IMAX films. It has also been an essential tool for a number of hit computer games such as Warcraft 3, Starcraft, Diablo 2, Final Fantasy X, Sin, Mechwarrior 3, and many others. So it"s no wonder that AfterBurn is chosen by graphics professionals when they need superior output and solid technology.
This robust solution gives you the ability to render many photorealistic effects ranging from clouds, pyroclastic smoke and dust, to superb explosions, liquid metals, water and various procedurally defined solid objects (HyperSolids). You also get loads of example files and presets to help you become productive quickly.

Every detail has been addressed within AfterBurn. Specialized "Daemons" give you the power to create wind that can move even the smallest wisp of smoke in any desired direction. Some of these Daemons will even allow you to drill holes through your volumetric clouds!

Another powerful feature is the ability to control and fine-tune the coloration, opacity and illumination of your AfterBurn effects based on factors like particle age, particle velocity, distance from the emitter and much more. You can even render out your volumetrics using G-Buffer channels and apply glows or other post processes to your AfterBurn effects selectively!

AfterBurn also includes a special shader called the Octane Shader; an insanely fast renderer designed specifically to handle thin smoke and similar effects that do not require full 3D shading.

For existing users, look at what has been added:

AFCs: AfterBurn has always used Animation Flow Curves to vary parameters over particle age. Besides corner and smooth knot types, AFC"s now supports the Bezier key type, which allows more control over the curve shape. Bezier knots and handles can even be animated over the time!

Gradients: Along with linear interpolation, Gradients now support TCB interpolation as well. With this new addition, it is much easier to achieve non-linear color transitions between keys.

Interpolation Controllers: In AfterBurn, both AFCs and Gradients have many new ways of interpolation. User will be able to choose between particle age, particle velocity, distance from emitter, distance from any object and expression editor. By using these new controllers, it is possible to create astonishing animations that were practically impossible to create before.

Xplode Daemon: With new algorithms, calculations are up to several times faster! New color blending

Non Discreet Certified Plugins Below
Deep Paint 3D + Deep UV + Deep Exploration Bundle
$CALL
[details]

Cluster-O-Matic

$CALL
Platform: 3ds max 3.x, 4.x & 5.x
Cluster-O-Matic is designed as an all-purpose tool for clustering collections of vertices together and linking them to other objects. You can use the product as both a modeling tool as well as an animation tool.
Dark Tree Textures
$CALL
Platform: Standalone PC
DarkTree Textures from Darkling Simulations is a revolutionary new way to build incredible procedural textures for all of your 3ds max models!
Darwin
$CALL
Platform: 3ds max 4.x
Darwin is a set of special parametric body parts designed to help artists create new and unique life inside of 3ds max quickly and efficiently. Within Darwin, you'll find a complete set of arms, legs, bodies, heads, flippers, fins, beaks, teeth, hands, feet, hooves, tongues, horns, tails and wings which can be adapted, combined and evolved to produce the full range of vertebrate life.
Depth Of Field PRO
$CALL
Platform: 3ds max 3
Depth of Field Pro is a high end camera focusing plug-in that simulates the focusing of a real camera with unbelievable results.
Diffractor
$CALL
Platform: 3ds max 4.x/5.x and 6
A Procedural map for creating diffraction/dispersion effects on foil-like or transparent objects.
DigiPeople
$CALL
Platform: 3ds max 4.x/5.x, 6.x
DigiPeople is a collection of procedural, low-resolution mannequins that can be quickly inserted into your 3ds max or 3D Studio VIZ scenes to help create crowds. DigiPeople will give your architectural models an understandable visual scale and otherwise populate your scenes.
Facial Studio
$CALL
Platform: 3ds max 4.x, 5.x, 6.x
Whatever the ethnicity or the gender you want to create, Facial Studio will assist you in this now made-easy task of creating heads.
Flatten
$CALL
Platform: 3ds max 4.x & 5.x, 6.x
Flatten is a set of modifiers and a helper that enable you to take procedurally generated or multi-layered materials and "flatten" them down into individual bitmaps. This enables you to convert complex materials into a simple bitmap, which you can then apply to other objects, paint on, or otherwise manipulate.
GroundCrew
$CALL
Platform: 3ds max 4.x/5.x, 6.x, Autodesk Viz 4.x
GroundCrew is a procedural map for creating 48 different types of ground cover materials. Can also be used in any map slot for ultimate flexibility.
Grow
$CALL
Platform: 3ds max 4.x/5.x, 6.x
Grow is a modifier that you can apply to your models in 3ds max to show them ‘growing’ overtime.
Head Designer
$CALL
Platform: 3ds max 3.x, 4.x, 5.x & VIZ 3, 4
Using the Head Designer, it's possible to create and modify a head within minutes. Tweak the controls slightly to keep the head looking human, or push the controls towards their limits to create stylized, even cartoonish heads.
Illustrate! 5.3
$CALL
Platform: 3ds max 3.x, 4.x, 5.x, 6.x & VIZ 3, 4
Illustrate! 5.3 is the market leading cel and technical illustration renderer for the 3ds max and 3D Studio VIZ environments. With it you can quickly and easily render your scenes to look like hand drawings or technical illustrations.
Light Galleries

$CALL

Platform: 3ds max 2.x, 3.x, 4.x, 5.x & VIZ 2, 3, 4
Light Galleries will generate hundreds of lighting conditions for your scene and allow you to preview and combine them as desired. When you have selected your ideal images, Light Galleries places new lights in your scene that will result in a rendering exactly like your composite.
Lume Tools Collection 1
$CALL
Platform: 3ds max 4.x & 5.x, 6.x
The Lume Tools Collection is a series of shaders that provide a wide range of tools and natural effects for the 3ds max scanline renderer. The LumeTools collection provides highly realistic natural effects for real world 3D Productions.
MAXMatter
$CALL
Platform: 3ds max 4.x/5.x, 6.x
MaxMatter gives artists two new procedural mapping types and one utility: Bricklayer and Type Mapper and Flatten. These tools will alow you to add tileable brick, add text, and flatten your textures into one layer.
Morph Toolkit
$CALL
Platform: 3ds max 4.x, 5.x
Morph Toolkit is a series of very handy tools that are designed to help you while creating morph targets and morph animation.

Morph-O-Matic

$CALL
Platform: 3ds max 3.x, 4.x & 5.x
Morph-O-Matic is a progressive morphing engine for 3ds max. Morph-O-Matic's techniques and algorithms result in much smoother animation then with a standard morpher.
Nsight 3DSkies1
$CALL
Platform: MAX/VIZ
Nsight 3DSkies1© is a collection of realistic pre-rendered skies, mapped onto domes and ready to merge into your scenes.
NSight 3DSkies2
$CALL
Platform: Max/VIZ 2.0
Nsight 3DSkies2© is a collections of realistic pre-rendered skies, mapped onto domes and ready to merge into your scenes.
Nsight ONsite
$CALL
Platform: MAX
Nsight ONsite© is a collection of over 1000 3D objects that have been designed for use in architectural projects. They provide a sense of activity and scale, and their simplicity allows for fast rendering times.
Particle Studio
$CALL
Platform: 3ds max 4,x/5.x, 6.x
Our most powerful particle generator for 3dsmax. Particle Studio allows unparalleld control over the behavior of particles.
Particle Tools
$CALL
Platform: 3ds max 4.x, 5.x, 6.x
Particle Tools is a collection of utilities that work with particle systems. These utilities include Glider, SprayMaster, and Atomizer.
Phoenix 1.5
$CALL
Platform: 3ds max 3.x, 4.x & 5.x
Phoenix is a 3ds max atmosphere that was developed with the purpose of simulating real fire. It includes dozens of procedural controls over the color, animation, and shape of the fire.
Power Booleans
$CALL
Platform: 3ds max 3.x , 4.x, 5.x
Adds a more powerful and more stable Boolean modeling capability to 3dsmax.
Power Solids/Booleans Bundle
$CALL
Platform: 3ds max 4.x/5.x/Viz 4.x
Bundled version which includes both Power Booleans and Power Solids.
PowerSolids
$CALL
Platform: 3ds max 4.x/5.x/Viz 4.x
Brings powerfull CAD modeling techniques and solids to 3dsmax.
Quadrispace Presenter
$CALL
Platform: Standalone
QuadriSpace™ Presenter is complete authoring software that is easy-to-use like PowerPoint but powerful,allowing anyone to combine multiple media types including 3D models, 2D drawings, movies, images and text and then build a real-time, interactive 3D presentation.
QuickDirt
$CALL
Platform: 3ds max 2.x, 3.x, 4.x, 5.x & VIZ 2, 3, 4
QuickDirt is a powerful, yet easy to use dirt and aging application tool for 3ds max artists and 3D Studio VIZ designers. Its primary use is for adding dirt, rust, mud and other topology dependent texturing effects to mesh objects.
RubberTools

$CALL

Platform: 3ds max 4.x/5.x, 6.x
RubberMap provides a new way of placing texture coordinates on an object, allowing you fuller control over the placement of irregularly shaped bitmaps on complex geometry.
SceneExplorer
$CALL
Platform: 3ds max 4.x & 5.x
SceneExplorer is an all-purpose productivity tool for the management of complex scenes within the 3ds max.
SceneGenie
$CALL
Platform: 3ds max 4 and 5
Do sophisticated camera tracking of live action footage, analyze live information for correct camera and lighting placement, pull material and lighting setups from one source to another, and much more.
Shag: Hair
$CALL
Platform: 3ds max 4.x,/5.x, 6.x
Shag:Hair is a plug-in system used to add hair and fur to any 3D object. Since it does not actually create geometry for individual hairs, it renders extremely fast, but is still capable of casting and receiving shadows and hilights.
Special Purpose Particles
$CALL
Platform: 3ds max 3
SPECIAL PURPOSE PARTICLES is an upgrade/sidegrade of Sisyphus ALL PURPOSE PARTICLES designed to provide specialized particle systems for 3ds max 2.5 or 3.0 that are both versatile and powerful.
SpeedTree
$CALL
Platform: 3ds max 4.x/5.x, 6.x
A powerfull plug-in for creating realistic trees in 3dsmax and Autodesk Viz. SpeedTree creates relatively low poly trees for fast rendering time and foresting.
Splash! MAX
$CALL
Platform: 3ds max 1.x, 2.x, 3.x, 4.x & 5.x
Splash! MAX is a true fluid dynamics simulation system designed to help you create convincing impact splashes and wakes in your scene. It is a very simple process of creating a pool of any size or shape and applying a specific effect to it.
Terrascape Nsight 3D Skies1&2 Bundle
$CALL
Platform: 3ds max/VIZ
Create land and water with Terrascape. Add realistic pre-rendered skies using Nsight 3DSkies.
Texture Lab
$CALL
Platform: 3ds max 6.x
Texuture Lab is a collection of 9 procedural maps including Fire, Water, Fog, Electrics, Strata, Noise, Tiling Geometry, Tiling Lattices, and Tiling Tesselations. These procedural work in much the same way as the ones that ship with 3ds max, and can be used in any combination to produce stunning effects.
The Essential Textures
$CALL
Platform: 3ds max 4.x/5.x, 6.x Autodesk Viz 4.x
The Essential Textures by Worley Laboratories is a robust collection of 48 infinitely adjustable 3D procedural maps. These amazing tools are simple to use, yet give you, the artist, total control over an unlimited number of animating material effects on all versions of 3ds max and 3D Studio VIZ.
UltraShock
$CALL
Platform: 3ds max 1.x, 2.x, 3.x & 4.x
UltraShock is a powerful interactive 3D particle shading solution for creating amazing volumetric effects! Real particle motion data is used to render particles, and it is completely compatible with all standard particle systems in 3ds max as well as most 3rd party plug-in systems like Sand Blaster and Particle Studio.
Voice-O-Matic
$CALL
Platform: 3ds max 4.x/5.x
Voice-O-Matic is an automated Lip Synching Plugin supporting multiple languages
Generate ultra realistic 3D outdoor landscapes and animations for your movies, games, landscaping architecture and design illustrations with WorldBuilder.
X-Dof
$CALL
Platform: 3ds max 4.x,5.x
It is a smooth, Fast and Accurate Depth-Of-Field effect that has no rival in the 3ds max community.
X-Ray
$CALL
Platform: 3ds max 1.x, 2.x, 3.x, 4.x, & 5.x
X-Ray is a suite of special effects tools designed to enhance the Lens Effects filters built into 3ds max and consists of several Video Post and Material/Map types in 3ds max that will have you looking through objects in ways not possible before.
Xfrog
$CALL
Platform: Standalone
Procedural Vegetation generator
LifeStudio:Head Artist Package
$CALL
Platform: 3ds max 6.x

This product provides the tools to create and animate realistic human characters based on standard templates. The models and animations created in LIFESTUDIO:HEAD editor can be exported to 3ds max projects or rendered as AVI movies. This package allows creating movies, adverts and web graphic. It also comprises standard libraries of Animations.

MACRO-MUSCLES TECHNOLOGY
LIFESTUDIO:HEAD operation is based on the original MACRO-MUSCLES technology.
The major advantages of the MACRO-MUSCLES technology are its high speed, dramatically
reduced memory requirements (when compared to morph-targets based animation), nonlinear
output in real-time, and cross-compatibility of all graphics assets (models, textures, animations).
These technological benefits go along with the cinematic quality of visuals produced
by artists with the help of LIFESTUDIO:HEAD 2.6 in a shorter time and with less effort.