Speed counts
With its fast performance VRay unveils a whole new world of possibilities to the artists. Speed is what has always been a problem for most of the raytracers. Some have poor optimizations. Others don't utilize all of your systems processors properly. That is why Chaosgroup have worked hard on the optimizations routines in their product bringing you one of the fastest renderers in the field.

Quality
VRay brings high quality on demand. It gives you the possibility to adjust the quality of rendering hence the speed and the looks starting from dazzlingly fast coarse renders to fineart images.

Features
VRay offers its users a set of features that you would expect from a quality renderer. With its fast fully-multithreaded raytracing engine it takes the advantage of all the CPUs supported by your system throughout its pipeline - preparation and rendering. Capable of making accurate reflections and refractions clean or glossy and blurred it helps achieve astonishing realism in the computer generated realm. Simulation of focusing (Depth-of-Field) helps in simulating real-life cameras. Different methods of illumination simulation, caustics calculations help with per-object based property adjustments help artists achieve great rendering performance or fineart photorealistic images. Adaptive antialiasing based on color difference as well as G-Buffer channels is one of its advanced features. It includes sophisticated multipass methods as well as simple approaches.

VRay supports translucency which gives you the power to create true photorealistic materials like wax, smoked glass, jelly etc.

VRay supports network distributed rendering which gives incredible power to the studios with many computer boxes to use all the CPU power connected to the network for rendering within a single frame.

And all of these features packed into their fast raytracer engine that supports all the standard 3D Studio MAX materials, environments, atmospheres, effects etc.

V-Ray Advanced 1.5 $ Call

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V-Ray Advanced 1.5 - New Features

Renderer

Global Illumination

  • Support for motion blur on Particle Flow systems with both translational and rotational motion blur.
  • True instance rendering for motion blur with Dynamic default geometry for drastic reduction of memory requirements when 3d motion blur is used.
  • New Reinhard color mapping mode.
  • Sub-pixel and per-pixel color mapping modes.
  • More inteligent ray sampling to reduce noise when combining multiple blurry effects (e.g. area light illumination seen in glossy reflections etc).
  • Full floating-point output support in 3dsmax 8 and higher.
  • Support for unlimited number of render channels.
  • "Overbright" or invalid colors produced by shaders are much less likely to affect render quality.
  • Fully compatible with Autodesk® VIZ®.
  • Detail enhancement for the irradiance map. This works similar to an integrated ambient occlusion pass, but is more physically correct, rather than just producing a "dirty" effect, since it calculates correct light bouncing.
  • Adaptive path tracing mode for the light cache can concentrate samples in important areas to reduce noise in difficult situations (e.g. GI caustics) .
   
Render Elements Materials
  • The 3dsmax Render Elements interface is now supported by V-Ray. The old G-Buffer settings have been removed. V-Ray supports nearly 30 render elements including z-depth, render ID, material ID, velocity, reflections, specular, diffuse etc.
  • VRayMtlSelect render element allows the user to extract a given material to a separate render element. This can be either a top-level V-Ray material, or a sub-material of VRayBlendMtl.
  • VRayWireColor render element allows the user to create masks with specified colors.
  • Color mapping per render element. Color mapping can be turned on or off on a per-element basis.
  • Render elements are fully supported in distributed rendering mode.
  • VRayBlendMtl material allows the layering of several different V-Ray materials. This is a lot faster than the regular 3dsmax Blend/Shellac/Composite materials and generates correct V-Ray render elements. The different layers of a VRayBlendMtl can be extracted to different render elements through the VRayMtlSelect render element.
  • VRay2SidedMtl material allows the simulation of thin translucent surfaces like paper, cloth etc.
  • VRayFastSSS material for simulating the sub-surface scattering in materials like human skin. Works best if layered with a regular diffuse/specular VRayMtl through VRayMtlBlend.
  • VRayOverrideMtl material allows the user to specify different materials for reflections/refractions/GI.
   
Textures Lights
  • VRayDirt texture for simulating dirt or ambient occlusion.
  • VRaySky environment texture works either with VRaySun or regular direct lights to simulate the natural sky illumination of the Sun. For best results, use with the V-Ray physical camera.
  • VRayCompTex texture for combining textures in additional ways not available in 3dsmax (e.g. difference, division etc).
  • VRayColor texture for specifying precise floating-point RGB color values.
  • VRaySky light for simulating the natural illumination of the Sun. Works in conjunction with the VRaySky texture. For best results, use with the V-Ray physical camera.
   
Cameras Render to Texture
  • VRayPhysicalCamera simulates an actual photographic camera with real-world settings.
  • VRayDomeCamera can be used to render images to be projected on hemispheric dome screens.
  • V-Ray has its own texture baking elements, which must be used instead of the standard 3dsmax ones.
  • Color mapping can be applied on a per-element basis.
   
V-Ray Frame Buffer (VFB) MaxScript
  • Enhanced stability, user interface improvements.
  • sRGB option for display in 2.2 gamma space.
  • Support for pixel aspect ratio different than 1.0.
  • Direct export of V-Ray proxy meshes from MaxScript without a GUI dialog.
   
V-Ray SDK 64-bit Ready
  • Allows the implementation of V-Ray specific materials, lights, atmospheric effects, geometric primitives, cameras etc.
  • Allows the replacement of nearly every aspect of the render engine (raycast acceleration, GI solutions, image samplers etc).
  • The V-Ray SDK is supported on the following platforms: Microsoft® Windows® NT4/2000/XP/Vista 32-bit and 64-bit, Linux, OSX 10.
  • V-Ray is already running natively under 64-bit operating systems.
  • A 64-bit version for Autodesk® 3dsmax® will be available together with or shortly after the official release of 3dsmax® 9.
 
V-Ray Advanced 1.5 - Upgraded Features

VRay Light

VRayFur

  • Support for IBL (image-based lighting) - VRayLight in "dome" mode can be mapped with a HDR image with optimized importance sampling for both diffuse and specular lighting.
  • The dome light can be made spherical or hemi-spherical.
  • Accurate light emission units (lumens, watts etc). For best results, use this feature with the V-Ray physical camera.
  • Separate "affect diffuse" and "affect specular" options.
  • Added mapping for many parameters - fur direction, density etc.
  • Optimized performance.
   
VRayToon VRayDisplacementMod
  • Support for including/excluding objects from the toon effect.
  • Better displacement for meshes with large triangles.
   
Distributed Rendering Licensing System
  • Improved stability.
  • Render elements and G-Buffer channels are now supported in DR mode.
  • Animation is supported in DR mode.
  • Support for X-Ref'd scenes.
  • Based on a hardware lock for convenient transportation of the V-Ray licenses.
  • Floating license system for distributing the available licenses in the local area network.
 
Features from 1.4x and older.

Software Architecture

Geometry

  • Object-oriented API
  • Fully multithreaded
  • Unified quasi-Monte Carlo sampling system
  • Distributed rendering
  • Efficient shading system specifically optimized for ray-tracing
  • Efficient geometry handling
  • On-demand geometry creation
  • On-demand geometry loading from disk files
  • Displacement mapping
  • Catmull-Clark and Loop subdivision surfaces
  • Extensible with custom geometric primitives through the V-Ray SDK
   
Image sampling Illumination
  • Different sampling methods.
  • Full-scene antialiasing.
  • Progressive path tracing.
  • Support for additional render elements (diffuse, reflection, GI etc).
  • Physically accurate full global illumination solutions
  • Different GI algorithms: path tracing, irradiance cache, photon maps, light cache.
  • Reusable GI solutins for accelerated rendering of walk-through animations.
  • Physically accurate area lights.
  • Extensible with custom lights through the V-Ray SDK.
   
Shaders Camera effects
  • Advanced material
  • Blurry reflections/refractions
  • Accurate hilights
  • Sub-surface scattering
  • Extensible with custom shaders through the V-Ray SDK
  • Depth-of-field with bokeh effects
  • Accurate motion blur
  • Extensible with custom cameras through the V-Ray SDK
   
Extras Frame buffer
  • Toon effect
  • Fur generator
  • Extended matte/shadow capabilities
  • Support for Render-to-Texture mode of 3dsmax
  • V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements.
  • Direct rendering to disk for extremely large images. Rendered images can be converted to OpenEXR files or imported back into 3dsmax.
all the features are subject to change without special notice.